Brotato 1.1.15.4Verified 2026-08-05 04:47 UTC

Brotato builds: weapon, character & item calculators.

An unofficial Brotato wiki. Weapon pages compute expected DPS and marginal return per stat point from the game's own scaling coefficients; item pages compute the before-and-after DPS change from adding one; character pages rank weapons by computed DPS for that character's own stat line.

New here · first pick of the run

Choosing your first weapon? Open your character.

The opening selection is choose-one, and 61 of the 64 characters are offered more than one weapon in it. Every character page ranks that character's own starting pool by computed DPS against that character's own stat line, each family at the tier its pool record declares — one list, because you only take one.

Open the character list

What you get there: the ranked pool, the stat block the figures were computed on, and what the figure leaves out. No tier list, no vote counts.

Computed, not collected

Three things a wiki cannot tell you

50 of 79

weapon families gain nothing from +1 % Damage

Damage is truncated to a whole number twice on its way to a hit, so a point that clears neither step changes the result by exactly zero.

See every breakpoint
+33.23 DPS

is what Chain Gun gains from a single point of Engineering

The same weapon needs a far larger share of % Damage before its output moves at all. Which stat to stack is a per-weapon question with a computed answer.

See what Engineering feeds
72 of 78

other weapon families compute a different DPS while one Tier IV Mace is equipped

Tier IV Mace writes −10% Attack Speed into your player stats, and every other weapon reads that same stat block. Each family is measured on its own against the same baseline, so these are 72 independent results and not a loadout; the largest single change is Claw at −13.0%. Mace’s own DPS is not included.

See what carrying Mace changes

Four record types, one dataset

Go straight to a weapon, character, item, or stat

At the game default stat block · highest tier

Where the numbers start

Melee and ranged are ranked separately and never merged. The figure assumes every attack aimed at the primary target connects, which flatters ranged weapons and understates melee, so a single combined list would mislead. Each weapon's own page states the full boundary.

Melee · highest computed DPS

  1. 1 Excalibur 380.86
  2. 2 Scythe 215.22
  3. 3 Flaming Brass Knuckles 135.34
  4. 4 Power Fist 135.34
  5. 5 Fist 108.27
All melee weapons

Ranged · highest computed DPS

  1. 1 Gatling Laser 163.64
  2. 2 Obliterator 127.42
  3. 3 Icicle 80.00
  4. 4 Rocket Launcher 79.69
  5. 5 Particle Accelerator 76.42
All ranged weapons

Where this stops

What these numbers do and do not claim

Every figure is expected damage to one target per second, before enemy armor, at the stated tier and stat baseline. It excludes burning, explosions, turrets, on-hit procs, chain targets, overkill and misses. Weapons whose real output uses one of those channels are labelled beside their rank instead of being left to imply the rank is the whole story, and no figure is published for a mechanic this site has not established.